Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash (2.0.14686.0)

axxxo

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We’ve confirmed that the dae.bin has changed in the new Xbox 360 Fall 2011 Preview Dash (2.0.14686.0). c4eva has reported to the team that XGD2 and XGD3 backups are still booting under LT+ v2.0/2.01
(from team channel: [2011-11-10 08:58PM UTC] <c4eva> backups,xgd3 still booting).
However, do not take this as a sign that everything is fine.
Booting backups with older AP25 replay sectors on 14686 may get you flagged.
Don’t say we didn’t warn you!
We can confirm though that these changes will indeed necessitate new versions of and/or changes to Xbox Backup Creator, abgx360, and several other associated tools. It has also been confirmed by the team that drive fw’s are not affected.
All the changes are currently being analyzed, and we’ll continue to update this post when further details become available.
 
For me, this has no consequenses as I never go online with my XBOX??
I presume everything will still play, just my box will be flagging itself for ban if I ever did go online?
cheers
 
Offline will just be as normal unless new challenges to the disc are made and you might have to reburn in the future but for online players a reburn of any backup they have could be possible everytime there is a dash update....

*UPDATE* [2011-11-14 04:12PM UTC]
There is still a lot of analysis to do. Unlike the changes to the dae.bin in the previous updates, this time around the changes aren’t so simple. In addition to possibly having to re-burn/re-press, accommodating the changes has a ripple effect across XBC, abgx360, other associated/internal tools, as well as potentially the fw itself. Right now it’s too early to make any definitive statements. It should be clarified in the original post where mention was made that “the drive fw’s are not affected” — this was not in reference to c4eva’s fw, but rather to the ofw re-flashing of non-updated drives. The fw versions those drives get updated to has not changed in this update (e.g. Lite-On phats to 02510C, and Lite-On slim 9504 to 0272). The team appreciates your patience. More concrete info about what these changes entail will be posted in the days ahead as analysis progresses.
 
Microsoft has rolled out yet another update to the Xbox 360 Fall 2011 Preview Dash, this time bringing it to version 2.0.14696.0. During the preview thus far, backups of MW3, for example, have been observed to flip states between working and not working — twice over. The same has been found with several other games. It’s no surprise that many are wondering just WTF is going on.
Contrary to recent rumors, however, MS has not been reverting the dae.bin change/silent update. In actuality, following the silent update of the dae.bin on retail dash 13604, it was quickly determined that MS has been issuing a series of TitleUpdates for certain games (e.g. MW3) alongside the dash updates and dae.bin changes. These TUs appear to be testing the ability for Microsoft to enable/disable triggering of AP2.5 challenges against the disc via the multi-table dae.bin. This is accomplished by patching the default.xex executable with patch files (“.xexp”s) in the TU which patch in or out the Disc ID within the xex header. When the Disc ID is present, and the game has an associated entry in the dae.bin tables, the AP2.5 challenges are triggered. Conversely, when the ID is missing, the system will not be able to find an associated entry in the dae.bin tables, and therefore no AP2.5 checks are performed. This accounts for the success of “TU trick” that people have been using to temporarily bypass the updated AP2.5 challenges (clearing the cache of existing/newer TUs and tricking the 360 into using an older TU that doesn’t patch the Disc ID into the xex).
Being ranked at #1 for Xbox LIVE activity according to the latest charts, MW3 makes an ideal candidate for these types of tests by offering the largest possible test group. Based on this, Microsoft have shown that they now have two methods by which to control whether a game is AP2.5-active. A title may be AP2.5-activated either through the addition of associated entries in the dae.bin tables, and as it now stands, by way of TitleUpdates patching in or out the Disc ID.


Now, you may be asking yourself why MS would want to deactivate AP2.5 on a game. A team member suggested that this may be to allow MS a method for easily disabling AP2.5 for a particular game if it causes issues on retail consoles (this may coincide with the reports of retail copies failing AP2.5 challenges and showing “Disc Unsupported” errors). Purely speculating here, but testing of these TitleUpdates may also be a sign that Microsoft is preparing to issue AP2.5-enabling TUs for some of the more popular older XGD2 games beyond the original six affected (Assassin’s Creed: Brotherhood, Call of Duty: Black Ops, Call of Duty: Modern Warfare 2, Fable III, Halo Reach, and Need for Speed: Hot Pursuit).
*UPDATE* [2011-11-23 11:37AM UTC]
As an added note in response to questions we’ve received, the usage of TitleUpdates in (de)activating AP2.5 in no way affects c4eva’s “silver bullet” solution being implemented in iXtreme LT+ v3.0. C4eva noted in private earlier that with his solution, all current and future effort put into AP2.5 by MS is all for nothing.
 
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