Hands-on: Halo 3: ODST Firefight mode

homesick

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by James Ransom-Wiley { 19 hours ago } Featured Story



If Halo 3: ODST's campaign is "Combat Distilled," then its co-op multiplayer mode, Firefight, is the product of the same process, further refined. Firefight is combat distilled, then filtered; then distilled again and again. While the story mode can already be played cooperatively with up to four players (with or without scoring enabled), Firefight re-purposes eight of the sets from the campaign missions into closed, gladiatorial arenas where the odds are heavily stacked in the Covenants' favor. It's not a complicated formula. We've seen Gears of War 2 similarly extract itself into Horde Mode, as well as a number of other recent shooters spinning off their core gameplay elements into various arcade-like challenges.

In all, Firefight contains ten maps (two are featured twice as night and day versions with slightly varied ingredients), and three of the ten are unlocked through campaign progression; though anyone can play on a locked map, so long as the match host has unlocked it. Likewise, except for the Rookie, character skins are unlocked through campaign play. (Sgt. Johnson will be a bonus skin for ODST pre-orderers.) Firefight lives on the campaign disc (separate from "vanilla" Halo 3 multiplayer; contained on a second disc), and players are bound to the limitations of an Orbital Drop Shock Trooper: non-rechargeable health, no dual-wielding, and so on. You're no Spartan.

From - Joystiq [Xbox]
 

homesick

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well i dont like the fact that there isnt a matchmaking option for this? i mean wtf? i guess you will only be able to play with friends on XBL.
 
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