boobishbang ideal we could do with bringing in a reference to a dividing graphic there instead of the pipe | . But it isn't that simple.
epg.xml
<widget name="guidebouquetlist" position="350,267" size="797,35" font="Regular;25" foregroundColor="white" backgroundColor="skydarkblue" valign="center" noWrap="1" halign="left" transparent="1" zPosition="1" />
is the code for bringing the the tabs hack text. can you not change the colour in there. #00eeeeee (is very light grey). dddddd, ccccccc etc get darker and darker.
Had a play around with the color here (foreground) but it doesnt seem to adjust the tabs, they just stay white
##edit## works if i type "grey" as color but not using the hex codes for some reason
had a play around with it, if use use #00 at the start they always show white, changing this hex percentage imcreases darknessThought it didn't work
So no hex code there then cool
siilver;579519 now FTP to /usr/share/enigma2/slyk-1-hd/ and open extras.xml now look at line - 113 to 124 [CODE said:#########################################################################################################
<!-- Skin logo -->
<!-- 1 = slyk 1 hd logo (default) -->
<!-- 2 = Official Sly logo -->
<screen name="my-logo">
<panel name="my-logo1" />
</screen>
</skin>
[/CODE]
change the bold text to a "2"
like below
Code:######################################################################################################### <!-- Skin logo --> <!-- 1 = slyk 1 hd logo (default) --> <!-- 2 = Official Sly logo --> <screen name="my-logo"> <panel name="my-logo[B]2[/B]" /> </screen> </skin>
Save as and FTP back over to your box
replacing the old one that was there
Restart GUI
---------
Hi guys ino this was covered before but cant find post how do you change slyk logo to original logo?
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for example
you would have a new file called mymods.xml
Just dump the full section of code you have editted in your new file. It could be a full screen. It could be a template screen etc. Basically anything you have amended copy that code of the surrounding <screen>
Below is 3 potential elements you might have amended. Just stick them all in one file.
Code:<skin> <screen name="InfobarPicon1"> <widget source="session.CurrentService" render="PiconBg" position="106,446" size="104,64" transparent="0" alphatest="blend" zPosition="5" /> <widget source="session.CurrentService" render="Picon" position="108,448" size="100,60" alphatest="blend" transparent="0" zPosition="10"> <convert type="ServiceName">Reference</convert> </widget> </screen> <screen name="EPGServiceIcons"> <widget text="S" render="FixedLabel" source="session.CurrentService" position="113,0" size="15,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">SubtitlesAvailable</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="W" render="FixedLabel" source="session.CurrentService" position="84,0" size="22,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsWidescreen</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="HD" render="FixedLabel" source="session.CurrentService" position="44,0" size="33,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsHD</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="SD" render="FixedLabel" source="session.CurrentService" position="44,0" size="33,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsHD</convert> <convert type="ConditionalShowHide">Invert</convert> </widget> <widget text="DD" render="FixedLabel" source="session.CurrentService" position="3,0" size="34,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsMultichannel</convert> <convert type="ConditionalShowHide" /> </widget> <!-- <widget text="DD" render="FixedLabel" source="session.CurrentService" position="3,0" size="34,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsStereo</convert> <convert type="ConditionalShowHide" /> </widget> --> </screen> <screen name="OptionDialog" position="center,center" size="250,120" zPosition="5" flags="wfNoBorder" backgroundColor="transparent"> <ePixmap pixmap="mybackgrounds/recordquestion.png" position="0,0" size="250,120" alphatest="blend" zPosition="-1" /> <widget name="text" position="0,0" size="0,0" font="Regular;22" /> <widget name="list" position="10,30" size="230,60" itemHeight="30" font="Regular;18" scrollbarMode="showOnDemand" enableWrapAround="1" backgroundColorSelected="skygold" foregroundColorSelected="skydarkblue" backgroundColor="skydarkblue" foregroundColor="white" selectionPixmap="myselectbars/bar-30.png" transparent="1" /> </screen> </skin>
then in my skin.xml just add in a new include
<include filename="/usr/share/enigma2/slyk-1-hd/timers.xml" />
<include filename="/usr/share/enigma2/slyk-1-hd/vix.xml" />
<include filename="/usr/share/enigma2/slyk-1-hd/extras.xml" />
<include filename="/usr/share/enigma3/slyk-1-hd/mymods.xml />
obviously you would have to add your include back to skin.xml after every update, but that is all you would have to do.
Looking at the above code. It might actually be safer to stick it above extras.xml. Have extras last.
for example
you would have a new file called mymods.xml
Just dump the full section of code you have editted in your new file. It could be a full screen. It could be a template screen etc. Basically anything you have amended copy that code of the surrounding <screen>
Below is 3 potential elements you might have amended. Just stick them all in one file.
Code:<skin> <screen name="InfobarPicon1"> <widget source="session.CurrentService" render="PiconBg" position="106,446" size="104,64" transparent="0" alphatest="blend" zPosition="5" /> <widget source="session.CurrentService" render="Picon" position="108,448" size="100,60" alphatest="blend" transparent="0" zPosition="10"> <convert type="ServiceName">Reference</convert> </widget> </screen> <screen name="EPGServiceIcons"> <widget text="S" render="FixedLabel" source="session.CurrentService" position="113,0" size="15,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">SubtitlesAvailable</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="W" render="FixedLabel" source="session.CurrentService" position="84,0" size="22,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsWidescreen</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="HD" render="FixedLabel" source="session.CurrentService" position="44,0" size="33,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsHD</convert> <convert type="ConditionalShowHide" /> </widget> <widget text="SD" render="FixedLabel" source="session.CurrentService" position="44,0" size="33,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsHD</convert> <convert type="ConditionalShowHide">Invert</convert> </widget> <widget text="DD" render="FixedLabel" source="session.CurrentService" position="3,0" size="34,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsMultichannel</convert> <convert type="ConditionalShowHide" /> </widget> <!-- <widget text="DD" render="FixedLabel" source="session.CurrentService" position="3,0" size="34,36" font="Regular;25" foregroundColor="skylightblue" backgroundColor="skydarkblue" transparent="1" halign="right" valign="center" noWrap="1" zPosition="3"> <convert type="ServiceInfo">IsStereo</convert> <convert type="ConditionalShowHide" /> </widget> --> </screen> <screen name="OptionDialog" position="center,center" size="250,120" zPosition="5" flags="wfNoBorder" backgroundColor="transparent"> <ePixmap pixmap="mybackgrounds/recordquestion.png" position="0,0" size="250,120" alphatest="blend" zPosition="-1" /> <widget name="text" position="0,0" size="0,0" font="Regular;22" /> <widget name="list" position="10,30" size="230,60" itemHeight="30" font="Regular;18" scrollbarMode="showOnDemand" enableWrapAround="1" backgroundColorSelected="skygold" foregroundColorSelected="skydarkblue" backgroundColor="skydarkblue" foregroundColor="white" selectionPixmap="myselectbars/bar-30.png" transparent="1" /> </screen> </skin>
then in my skin.xml just add in a new include
<include filename="/usr/share/enigma2/slyk-1-hd/timers.xml" />
<include filename="/usr/share/enigma2/slyk-1-hd/vix.xml" />
<include filename="/usr/share/enigma2/slyk-1-hd/extras.xml" />
<include filename="/usr/share/enigma3/slyk-1-hd/mymods.xml />
obviously you would have to add your include back to skin.xml after every update, but that is all you would have to do.
Looking at the above code. It might actually be safer to stick it above extras.xml. Have extras last.
anyone try this yet?
i had a wee stab at it, with picon in infobar. But it was a quick go.
need to look at it more but should be good